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ORCS MUST DIE 3 TRAPS SERIES
For series vets, it’s still fun to set up traps like spike traps and arrow walls and watch as minions constantly get damaged by them. I’d say during my first round, I ended up dying quite a bit at the hands of my opponents, getting a bit overwhelmed at various instances. Having the same selection of characters as you, it’s not difficult to be caught off guard and get killed by a stealthy Midnight, or be overpowered by The Master. Of course, you don’t just have to worry about enemy minions, but also the enemy themselves. The first team to completely overwhelm the other team’s rift wins the game. The object of the game is to keep enemy minions out of your rift, as you have a certain amount of minions your rift can take. Using these upgrades, you can use more powerful minions of higher tiers (also collected through cards), or even open up more encampments on the map to make it more difficult for your opponents and bring on the pressure. I soon discovered that the waves of enemies appear from encampments, and these encampments can be upgraded over the course of the battle by using Leadership points. I myself chose the elven archer Ivy, who was equipped with a healing ability as well as a trap deactivator.ĭuring the first round, I was simply getting my bearings, learning how the new game played and figuring out what it takes to win. In the preview build, we had a selection of 13 characters, from series staples like the War Mage and the Sorceress, to various other characters like Midnight, or Ball and Chain. In the beta, five character cards are available to choose from the start, but as you continue playing, you can earn more and more and discover new possibilities and strategies. You are also given various hero cards, which represent your playable character. Since the game offers up cards that can be earned through playing the game, that means that you can earn them by completing challenges like leveling up, or even by just buying them through the in-game store with the skulls earned through playing the game. There were also “Weaver” cards, which I was told were used to give your hero upgrades during a game to make them stronger. This is also how you select which traps are available to you within the game, and you are only granted as many traps as the number of cards you have for it. Each player is equipped with a deck of cards collected throughout the game, allowing them to equip various things like gear that powers up your abilities, or even “Glyphs”, which allow you to power up your minions when placed on the map. Each character also has a basic template that allows them a main and secondary attack, a passive feature, and then two extra abilities allocated to the “Q” and “E” keys. The game still retains the tower defense formula, allowing players to add up to 20 traps each to the maps, causing damage to waves of minions and even to enemy players. Adding in a team of players against you really changes up the strategy, and the new features that were added to the mix really makes it a blast. With Orcs Must Die! Unchained, the only logical choice was to add more players, giving it ten player support with up to two teams of five players. However, Orcs Must Die! 2 did add new features, most notably a 2-player co-op mode, which made it so a friend could enjoy the mayhem. I unfortunately only have the first game on the Xbox 360, which I loved the style and humor, as well as the creative strategies that the franchise adds to the tower defense genre, but I the sequel I had to skip.
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I was granted the chance to see some members of Robot Entertainment and try out the Orcs Must Die! Unchained closed beta content a bit ahead of the release today, and let me just say, I like what I played.
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