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In the above scenario Frodo could either retreat to the area to his right or left. If by retreating the player would either move into another area occupied by Sauron, would enter an area where the maximum number of characters are already present, the player would move sideways through the mountains, or backwards through the Tunnel of Moria they are not allowed to retreat. If they decide to retreat the Fellowship player follows the retreat rule (backwards or sideways). If the Fellowship player wants to retreat they need to retreat before the Sauron player deals with their character ability (except for the Warg which will stop the Fellowship player from retreating).
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Some of the Fellowship characters have the ability to retreat. If the Sauron character in battle is the Warg the Fellowship character’s special ability is not read. If the special ability of the Fellowship character ends the battle, the Sauron character is unable to play any cards or use their character’s ability to alter the battle. The Fellowship player gets to use their special ability first if applicable, followed by the Sauron player. #2 Resolve Character Abilities: Every character has a special ability in the game which may affect the battle. #1 Reveal Characters: Both players reveal the character that is in the battle. If an opponent’s character is not hidden the player can choose to fight that character or they can randomly select one of the unrevealed characters. If there are two or more characters in the region being attacked, the attacking player gets to choose which enemy to attack. The player who moved into the space is the attacker while the other player is the defender. When a character moves into a space that is occupied by a character of the opposing faction, a battle ensues. In the above scenario, Aragorn can only move forward into either the Misty Mountains or The High Pass. If a player uses the Tunnel of Moria and there is a Sauron character in Caradhras, the Fellowship character does not fight the Sauron character. These movements count as normal “forward” movements. These special movements only apply in the direction the arrow is pointing and do not apply in the opposite direction.
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Only the Fellowship player can use the River Anduin and Tunnel of Moria special arrows.The Shire and Mordor can hold four characters, the mountains can hold one, and all of the other spaces can hold two. Players cannot move a piece into a region that has already reached its’ character limit indicated by the small circles in the region on the gameboard.If a character is in a mountain region a piece can never be moved sideways even if a card states otherwise.Pieces can not move sideways or backwards unless a card states otherwise.The player controlling Sauron gets to play first.ĭuring a player’s turn they must move one of their character pieces forward one space. To begin the game both the Fellowship and the Sauron player needs to set up their characters in the following pattern. The character pieces are placed so that only the player who controls them is allowed to see them. The player playing as Sauron places four characters in Morodor and one in each of the following locations: Gondor, Dagorlad, Fangorn, Mirkwood, and Rohan. The player playing as the Fellowship places four of their characters in the shire and one character in each of the following locations: Arthedain, Cardolan, Enedwaith, Eregion, and Rhudaur. Each player takes a reference sheet to know the other players’ abilities. The appropriate character tiles are slid into their stands and each player takes their character and battle cards. If the players are playing the classic game they will use the character tiles and cards with the ring symbol and if they are playing the variant game they use cards and tiles with the star symbol. To begin the game the players need to decide whether they are playing the classic game or the variant game.
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How to Play | My Thoughts | Final Verdict | Comments How to Play
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